tag:blogger.com,1999:blog-18058147.post862802925796820688..comments2024-03-15T02:50:17.397-04:00Comments on Pleasure for the Empire: Brain = offAndrew Bellwarehttp://www.blogger.com/profile/05718623679244389126noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-18058147.post-81348832025856247922012-05-31T10:37:56.652-04:002012-05-31T10:37:56.652-04:00In development the relationship between characters...In development the relationship between characters and the "world" is iterative, so yeah, we're both right. But when it comes down to design you absolutely need to know what the world is in order to actually execute the design.Andrew Bellwarehttps://www.blogger.com/profile/05718623679244389126noreply@blogger.comtag:blogger.com,1999:blog-18058147.post-43079446538418377122012-05-31T10:27:32.549-04:002012-05-31T10:27:32.549-04:00I think that probably holds true a lot of the time...I think that probably holds true a lot of the time but as with all things, that isn't 100% true. <br /><br />I wrote a fantasy script recently whose lead character was a woman in a dark place in her life. The script was very character-driven and so built based on her interactions/relationships, and obstacles that fit her journey. The world was built and adjusted based on those obstacles and the characters she met. <br /><br />In a Steampunk thing I'm working on, too. Aside from being "steampunk" the real details of the world are being filled in based on my plot and characters and what's doing. <br /><br />In science fiction, it feels more important to know the world you're putting characters into. In fantasy, perhaps less so. <br /><br />Then again, most things are constantly in flux in development anyway, the characters/obstacles change to fit the world. The world changes to fit the characters/obstacles. Everything changes to fit the budget. <br /><br />So. You were both right?Allan Mackeyhttps://www.blogger.com/profile/18163294326836663748noreply@blogger.com