
The back part of the ship, as seen from a front(ish) perspective, does not look entirely photo real to me. As long as you're somewhat far away from it the photoreality looks OK, but the textures break down when one gets close. I think the geometry is deformed somewhat which makes it hard to make the textures not look "squished" or "pulled".
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My lawyer says we have to protect ourselves: note that we're constantly developing screenplays, we probably have a screenplay like what you suggest in development. Furthermore, if you suggest an idea for a screenplay you're giving us that idea.