Another noise reducer is a Spectral noise reduction. I have one of these built into Samplitude. This is good for bumps, hits, and crackles (even footsteps). But it's a fairly tedious thing to use.
I actually cheat and I assign all of my dialog to a buss with (fairly heavy) noise reduction slapped across it. Then when things get really noisy I go in and add even more noise reduction to the passages which are a problem. Then I turn up the Foley or other background noise beds.
I actually cheat and I assign all of my dialog to a buss with (fairly heavy) noise reduction slapped across it. Then when things get really noisy I go in and add even more noise reduction to the passages which are a problem. Then I turn up the Foley or other background noise beds.
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My lawyer says we have to protect ourselves: note that we're constantly developing screenplays, we probably have a screenplay like what you suggest in development. Furthermore, if you suggest an idea for a screenplay you're giving us that idea.