Tuesday, December 31, 2013

How To Shoot A Martini

We're headed boldly into the last day of shooting Dead Residents.
Lessee. We still need a robot. We're low on zombies. We have a million pages with ten million lines of dialog all in one small apartment set. To which I say "eek!"
Ian Hubert made our CG robot. It looks rather photo real. Here it a version of it on an alpha channel.

I am (I hope you're sitting down) actually storyboarding this series of scenes. Good grief. What has it all come to? I need to make the scene:
  • Good
  • Easy to edit
  • Easy to shoot
In about that order. 
I always get concerned about annoying actors by doing a stop-and-start version of a scene where we are continually stopping, going back a line, starting up right through to when another character talks at which point we stop, back up, and start shooting the new character until another character speaks. It's very herkey-jerky. But it's very effective in the edit room.
A substantial amount of the movie has been edited. It looks good. I'm happy with how the story works.

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