What would be in the interest of preventing an otherwise formidable instance without the means.
Monday, October 29, 2007
Hurting my Brain
So, we're getting ready for the AFM. The rep has a hard drive filled with camera footage from the movie and their editor is working on making a new teaser.
In the meantime I'm in a crash-course on 3d animation and compositing. There is a lot of knowledge involved. Frequently I just stare at the computer in complete confusion.
I have a hitlist of robot shots I must animate and render. I'm working on number one right now. 28 more to go.
My dual-core pentium is working on a render which is taking about an hour and a half per frame. That includes rendering the motion blur and the "bokeh" blur from simulated depth-0f-field of the "camera".
And soon I'll have to learn what/how "baking" "actions" into "IPO curves" in Blender is. My guess is that to make the walk cycle of the robot work I'll need to understand that.
I used to just be a sound guy. But I don't understand sound at all. For instance, what is/are "dialog normal" (dialnorm) levels and how on earth do you measure them? Don't talk to me about average levels. I wanna know if that means RMS. I wanna know that's an average over what period of time? Is that the RMS on a Durrough meter? With reference to -31dB FS? So that's what, 0 = a theatrical 74dB SPL or something? Obviously, I'm very confused.
Where do you put your dialog levels?
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1 comment:
You bring up a good point about dialog levels. Is there a good book on audio mixing for cinema? I'm going to go see what Amazon has available...
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