Wednesday, October 31, 2007

So there.


We use Blender and AfterEffects in our cg "house". And that's that. And we're using Blender's internal render engine (until further notice.) Here's a comparison of the open-source Blender to the other big 3d animation programs.
The one thing I'm having trouble with is getting Blender, using it's node-based compositor, to render DoF blur properly (that is, without blowing huge holes in certain materials' alpha channels.) Now apparently YafRay will also do DoF, but without motion blur. We need motion blur. We'll fake DoF blur with masks and box blur in AfterEffects. So there.
I'm just writing all this down in case I forget. Also, because I've spent the last 7 days fighting with these issues and that's the determination I've made based on the emotional computer-scars I have developed in the process and I need to just "get it out". Whew. I feel so much better.

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