We have a fairly workable post-production process now. We have a few editors who each can put in a few hours per week. We've never really calculated how many hours it takes to edit a feature. Probably something on the order of 250 hours? That's 250 hours of concentrated work though. And it doesn't include audio editing or visual effects done outside of the picture editing program. But we should be able to finish a picture edit in a couple months.
Being that I fear Apple's upgrade path in Final Cut Pro is to make it more impossible for professional video editors to use it, I've been re-checking-out Adobe's Premiere.
I've edited two features on Premiere. Apostasy was edited in version... 3? or so. I used a video card and imported the video onto this huge SCSI 9GB (!) hard drive I bought.
We had some difficult times editing Solar Vengeance with Premiere. Premiere hates it when you bring in libraries and libraries of stuff (like music) because it has to render previews of all that dang music. It makes opening a project take a loooooong time. And, for whatever reason, when we were doing the color correction in Premiere, the dang program would crash fairly regularly. I would get three edits in and then BAM! Crash.
But my biggest problem with Premiere is that it wouldn't export OMF files for us to use in audio editing and mixing. That issue has apparently been solved.
Right now Final Cut Pro 7 works for us. Who knows? Maybe we'll be using a frozen version of FCP 7 for the next ten years as Apple runs off with the amateur market.
But of course option number two is that Apple decides to put a secret switch in Final Cut Pro X v.5 called "I know what I'm doing, get out of my way" for professional editing facilities which lets us get our work done.
I'm very pleased that Premiere has (finally) included OMF export. And I'm glad it's a potential backup if we need to jump off the Final Cut Pro teat. ("Jump off the Final Cut Pro teat"? Grab your bull by the hand and don't mix your metaphors.)
But here's yet another issue: every lab we use can accept Final Cut Pro projects with flattened ProRes422 Quicktimes. Maybe this new version of FCP will convince labs and everyone else to go to an open - source wrapper and compression format.