Brian Schiavo is both doing a final re-write on his script but he's also building the spaceship which crash-lands on Necrosis 6.
I'm really interested in seeing how we're going to shoot this model. I even got a macro lens! Hope we don't run into depth of field issues...
I am engaged in mortal battle with Adobe Premiere. Premiere sucks. My decision to go with Premiere was a bad one. I've apologized to all the relevant parties but ultimately I'll be suffering with it the most.
1. It won't output OMF or any other kind of audio format for editing and mixing audio in another program. That's completely unprofessional and makes the program unusable in any kind of pro post-production environment.
2. It boggs down with creating audio waveform displays when you import any audio. This makes the project files ungainly and huge and causes a lot of "out of memory" errors which are simply stupid and bring work to a dead halt.
3. It doesn't even do the one thing it's supposed to do, and the thing which made me use it on the post production of Solar Vengeance. That is the ability to copy and paste from Premiere to After Effects.
As it turns out, that copy and paste is not the most reliable thing in the Adobe world. On a complex project (like, oh, say, a feature film) some clips don't come over on the first try at all. And not all effects come over with their settings in tact. So what's the point?
One lucky thing is that Premiere will render in 32-bit float. So I can output with Magic Bullet Looks and not lose information (I think).
But next time? We're going back to Final Cut Pro. I forget, will Final Cut import .tga sequence files? I hope so. ..