Sounds like a joke, doesn't it?
Here's the latest robot test. This is a Yafray render (rather than using Blender's internal renderer). The Yafray renderer trashes the textures (but maybe not the materials?) on the model. The top of the render (when the 'bot walks in) reads a bit 2D to me, but when he turns he becomes more photo-real.
The Blender internal renderer was (at least in this shot) "blinking". Some frames just would not render. I don't know what the deal is. Also, the textures were strobing in a funny way. I'd thought I could use the Yafray render as an alpha-mask but even without the proper textures I kind of like the Yafray render. Perhaps the 'bot has some kind of iterative and morphing combat-armor which changes with its "mood"?
Yeah, I don't know what any of this means either...
Ooh -- update. I have to "unpack" the images in Blender to get Yafray to see the textures. At least that's what the FAQ says. We'll see how we like that.
Wow, man, that's really coming along nicely!
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