This is the third version of him. Ian Hubert correctly pointed out that the light behind him didn't raytrace. That's because it was a "hemi" light in Blender. So I added another light which did raytrace (hemis don't for whatever reason). I like the look of the hemi light so I didn't just change it to another source. I just turned it down a bit and added a sun.
Arthur goes "Aargh!"