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Here's a nice-looking shuttle on Turbosquid. There are free textured and untextured versions on Blendswap.
I do not understand Blender's "Cycles" renderer. But one cool think about it is that you can use a mirror-ball as your environment. So that means that ostensibly you just shoot a silver Christmas ball on your set and then import the image into Blender and Blender uses that image as your environment. Which is kind of cool.
Blender 2.6 has motion tracking. We can't do motion tracking until we get back to using a camera which has no rolling shutter though. But it's cool that it exists.
And there's camera stabilization.
Cogfilms has a bunch of Blender tutorials.
The still plate (which will be live action in the actual movie) for the Prometheus cockpit. |
$50/month is $600 a year for the Adobe CS suite. I do wish it were more like $30/month. I don't pretend that prices are a rational thing, so I just feel like it should be $30/month.
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I want a bit of particulate matter in space. Just a bit of foggy gunk swimming around. So that searchlights have some volume to them. So say I. So way we all. Time to look up volumetric lighting in Blender.
4 comments:
CS6 has a pretty effective rolling shutter fix plug-in. if you're using after effects or another production application from adobe you can always go to the full suite as an upgrade for not much more than a year's subscription. i bit the bullet and bought the suite so that i can experience the joy of learning new hot key commands. and no, i don't want to remap the keyboard to resemble final cut, i'm breaking up with final cut.
Yeah, I've been meaning to look into the Adobe rolling shutter fix. We'll see how that works with compositing.
FCP is gonna be lonely -- we're gonna break up with her too. Unless Apple comes back with FCP8 and decides to keep their high-end machines.
i look forward to apple announcing that their high end editing application won't work with any video cards, that'll show 'em!
Oof.
To which I say.
Oof.
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