Monday, February 27, 2012

In the virtual and real worlds

Work on Prometheus is being done.

Dolf Veenvliet is working on the smaller ship -- using Jason Birdsall's set for scale.
This model is waiting for UV wrapping. Dig the human figure for scale!
It's kind of awesome to have these great lights in Blender. I love the glow.
This is a preliminary lining-up of model to the actual set.
Anthony Jones sent me more pictures of making the mold for the helmets.
You can clearly see the silicone and the foam "structure" being built around it.


Here is the foam outer structure, held together with straps. Using foam is cost-effective and vastly lighter. Anthony did a pretty brilliant job!

Looking inside.

Looking inside and seeing detail. My dad pointed out there's no "0" on the keypad. I explained that the keypad won't have numbers but symbols -- it'll be in octal. ;-)

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